32 lines
No EOL
1.7 KiB
Markdown
32 lines
No EOL
1.7 KiB
Markdown
[![License](//img.shields.io/badge/license-LGPL-blue.svg?style=flat)](https://www.gnu.org/licenses/lgpl-3.0.en.html#content)
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[![Clojars](//img.shields.io/badge/clojars-0.0.21--SNAPSHOT-blue.svg?style=flat)](https://clojars.org/clojurefx/versions/0.0.21-SNAPSHOT)
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[![Gratipay](//img.shields.io/gratipay/zilti.svg?style=flat)](//gratipay.com/zilti)
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[![Flattr this](//api.flattr.com/button/flattr-badge-large.png)](https://flattr.com/submit/auto?user_id=zilti&url=https%3A%2F%2Fbitbucket.org%2Fzilti%2Fclojurefx)
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# ClojureFX
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```clojure
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[clojurefx "0.0.21-SNAPSHOT"]
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```
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**Note: This is a complete rewrite, no code has been taken over from the old version on GitHub, and I'm taking a radically different approach.**
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A Clojure extension to make working with [JavaFX](http://download.java.net/jdk8/jfxdocs/index.html) simpler and more idiomatic. It allows you to naturally work with stock JavaFX components through use of extended protocols. Should a feature be missing you can easily extend ClojureFX in your own codebase or just fall back to standard JavaFX methods.
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## Features
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This is in a very early state, so there isn't much yet. Take a look at the [ClojureFX wiki](https://bitbucket.org/zilti/clojurefx/wiki/Home).
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* Declarative EDN GUI structure compilation
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* FXML loading and scripting
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* Turn a scene graph into a flat id-node-map and/or get nodes by id out of a scene graph
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### Declarative UI programming
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```clojure
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(compile [VBox {:id "TopLevelVBox"
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:children [Label {:text "Hi!"}
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Label {:text "I'm ClojureFX!"}
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HBox {:id "HorizontalBox"
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:children [Button {:text "Alright."}]}]}])
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``` |