(import (scheme) (chicken base) (chicken foreign)) (import-syntax (sdl3 internal utilities)) (foreign-declare "#include ") ;;; Types (define-foreign-type SDL_DisplayID unsigned-int32) (define-foreign-type SDL_WindowID unsigned-int32) (define-foreign-type SDL_EGLAttrib size_t) (define-foreign-type SDL_EGLAttribArrayCallback (function SDL_EGLAttrib () "SDLCALL")) (define-foreign-type SDL_EGLDisplay c-pointer) (define-foreign-type SDL_GLContext (c-pointer (struct "SDL_GLContextState"))) (define-foreign-type SDL_HitTest (function SDL_HitTestResult ((c-pointer SDL_Window) (c-pointer SDL_Point) c-pointer))) (define-foreign-type SDL_Window (struct "SDL_Window")) (define-foreign-type SDL_DisplayMode (struct "SDL_DisplayMode")) ;;; Constants (define-foreign-type SDL_DisplayOrientation (enum "SDL_DisplayOrientation")) (define-sdl-const-values orientation SDL_DisplayOrientation unknown landscape landscape-flipped portrait portrait-flipped) (define-foreign-type SDL_FlashOperation (enum "SDL_FlashOperation")) (define-sdl-const-values flash SDL_FlashOperation cancel briefly until-focused) (define-foreign-type SDL_GLattr (enum "SDL_GLattr")) (define-sdl-const-values gl SDL_GLattr red-size green-size blue-size alpha-size buffer-size doublebuffer depth-size stencil-size accum-red-size accum-green-size accum-blue-size accum-alpha-size stereo multisamplebuffers multisamplesamples accelerated-visual retained-backing context-major-version context-minor-version context-flags context-profile-mask share-with-current-context framebuffer-srgb-capable context-release-behavior context-reset-notification context-no-error floatbuffers egl-platform) (define-foreign-type SDL_GLcontextFlag (enum "SDL_GLcontextFlag")) (define-sdl-const-values gl-context SDL_GLcontextFlag debug-flag forward-compatible-flag robust-access-flag reset-isolation-flag) (define-foreign-type SDL_GLcontextReleaseFlag (enum "SDL_GLcontextReleaseFlag")) (define-sdl-const-values gl-context-release-behavior SDL_GLcontextReleaseFlag none flush) (define-foreign-type SDL_GLContextResetNotification (enum "SDL_GLContextResetNotification")) (define-sdl-const-values gl-context-reset SDL_GLContextResetNotification no-notification lose-context) (define-foreign-type SDL_GLprofile (enum "SDL_GLprofile")) (define-sdl-const-values gl-context-profile SDL_GLprofile core compatibility es) (define-foreign-type SDL_HitTestResult (enum "SDL_HitTestResult")) (define-sdl-const-values hittest SDL_HitTestResult normal draggable resize-topleft resize-top resize-topright resize-right resize-bottomright resize-bottom resize-bottomleft resize-left) (define-foreign-type SDL_SystemTheme (enum "SDL_SystemTheme")) (define-sdl-const-values system-theme SDL_SystemTheme unknown light dark) (define-foreign-type SDL_WindowFlags unsigned-integer64) (define-sdl-const-values window SDL_WindowFlags fullscreen opengl occluded hidden borderless resizable minimized maximized mouse-grabbed input-focus mouse-focus external modal high-pixel-density mouse-capture mouse-relative-mode always-on-top utility tooltip popup-menu keyboard-grabbed vulkan metal transparent not-focusable) ;; These are weird string properties for CreateWindowWithProperties (define-sdl-const-values prop-window-create c-string always-on-top-boolean borderless-boolean external-graphics-context-boolean focusable-boolean fullscreen-boolean height-number hidden-boolean high-pixel-density-boolean maximized-boolean menu-boolean metal-boolean minimized-boolean modal-boolean mouse-grabbed-boolean opengl-boolean parent-pointer resizable-boolean title-string transparent-boolean tooltip-boolean utility-boolean vulkan-boolean width-number x-number y-number cocoa-window-pointer cocoa-view-pointer wayland-surface-role-custom-boolean wayland-create-egl-window-boolean wayland-wl-surface-pointer win32-hwnd-pointer win32-pixel-format-hwnd-pointer x11-window-number) ;;; Procedures (define (create-popup-window parent offset-x offset-y w h #!rest flags) ((foreign-lambda (c-pointer SDL_Window) "SDL_CreatePopupWindow" (c-pointer SDL_Window) integer integer integer integer unsigned-integer64) parent offset-x offset-y w h (foldl-uint-flags flags))) (define (create-window title w h #!rest flags) ((foreign-lambda (c-pointer SDL_Window) "SDL_CreateWindow" c-string int int unsigned-int32) title w h (foldl-uint-flags flags))) ;; TODO: SDL_CreateWindowWithProperties (define destroy-window (foreign-lambda void "SDL_DestroyWindow" (c-pointer SDL_Window))) (define destroy-window-surface (foreign-lambda bool "SDL_DestroyWindowSurface" (c-pointer SDL_Window))) (define disable-screen-saver (foreign-lambda bool "SDL_DisableScreenSaver")) (define egl-get-current-config (foreign-lambda c-pointer "SDL_EGL_GetCurrentConfig")) (define egl-get-current-display (foreign-lambda c-pointer "SDL_EGL_GetCurrentDisplay")) (define egl-get-proc-address (foreign-lambda c-pointer "SDL_EGL_GetProcAddress" c-string)) (define egl-get-window-surface (foreign-lambda c-pointer "SDL_EGL_GetWindowSurface" (c-pointer SDL_Window))) ;; TODO: SDL_EGL_SetAttributeCallbacks (define enable-screen-saver (foreign-lambda bool "SDL_EnableScreenSaver")) (define flash-window (foreign-lambda bool "SDL_FlashWindow" (c-pointer SDL_Window) SDL_FlashOperation)) (define get-closest-fullscreen-display-mode (foreign-lambda bool "SDL_GetClosestFullscreenDisplayMode" SDL_DisplayID int int float bool (c-pointer SDL_DisplayMode))) (define get-current-display-mode (foreign-lambda (c-pointer SDL_DisplayMode) "SDL_GetCurrentDisplayMode" SDL_DisplayID)) (define get-current-display-orientation (foreign-lambda SDL_DisplayOrientation "SDL_GetCurrentDisplayOrientation" SDL_DisplayID)) (define get-current-video-driver (foreign-lambda c-string "SDL_GetCurrentVideoDriver")) (define get-desktop-display-mode (foreign-lambda (c-pointer SDL_DisplayMode) "SDL_GetDesktopDisplayMode" SDL_DisplayID)) (define get-display-bounds (foreign-lambda bool "SDL_GetDisplayBounds" unsigned-int32 (c-pointer (struct "SDL_Rect")))) (define get-display-content-scale (foreign-lambda float "SDL_GetDisplayContentScale" unsigned-int32)) (define get-display-for-point (foreign-lambda unsigned-int32 "SDL_GetDisplayForPoint" (c-pointer (struct "SDL_Point")))) (define get-display-for-rect (foreign-lambda unsigned-int32 "SDL_GetDisplayForRect" (c-pointer (struct "SDL_Rect")))) (define get-display-for-window (foreign-lambda unsigned-int32 "SDL_GetDisplayForWindow" (c-pointer (struct "SDL_Window")))) (define get-display-name (foreign-lambda c-string "SDL_GetDisplayName" unsigned-int32)) (define get-display-properties (foreign-lambda unsigned-int32 "SDL_GetDisplayProperties" unsigned-int32)) ;; TODO: SDL_GetDisplays (define get-display-usable-bounds (foreign-lambda bool "SDL_GetDisplayUsableBounds" unsigned-int32 (c-pointer (struct "SDL_Rect")))) ;; TODO: SDL_GetFullscreenDisplayModes (define get-grabbed-window (foreign-lambda (c-pointer (struct "SDL_Window")) "SDL_GetGrabbedWindow")) (define get-natural-display-orientation (foreign-lambda (enum "SDL_DisplayOrientation") "SDL_GetNaturalDisplayOrientation" unsigned-int32)) (define get-num-video-drivers (foreign-lambda int "SDL_GetNumVideoDrivers")) (define get-primary-display (foreign-lambda unsigned-int32 "SDL_GetPrimaryDisplay")) (define get-system-theme (foreign-lambda (enum "SDL_SystemTheme") "SDL_GetSystemTheme")) (define get-video-driver (foreign-lambda c-string "SDL_GetVideoDriver" int)) ;; TODO: SDL_GetWindowAspectRatio ;; TODO: SDL_GetWindowBordersSize (define get-window-display-scale (foreign-lambda float "SDL_GetWindowDisplayScale" (c-pointer (struct "SDL_Window")))) (define get-window-flags (foreign-lambda unsigned-int32 "SDL_GetWindowFlags" (c-pointer (struct "SDL_Window")))) (define get-window-from-id (foreign-lambda (c-pointer (struct "SDL_Window")) "SDL_GetWindowFromID" unsigned-int32)) (define get-window-fullscreen-mode (foreign-lambda (c-pointer (struct "SDL_DisplayMode")) "SDL_GetWindowFullscreenMode" (c-pointer (struct "SDL_Window")))) ;; TODO: SDL_GetWindowICCProfile (define get-window-id (foreign-lambda unsigned-int32 "SDL_GetWindowID" (c-pointer (struct "SDL_Window")))) (define get-window-keyboard-grab (foreign-lambda bool "SDL_GetWindowKeyboardGrab" (c-pointer (struct "SDL_Window")))) ;; TODO: SDL_GetWindowMaximumSize ;; TODO: SDL_GetWindowMinimumSize (define get-window-mouse-grab (foreign-lambda bool "SDL_GetWindowMouseGrab" (c-pointer (struct "SDL_Window")))) (define get-window-mouse-rect (foreign-lambda (c-pointer (struct "SDL_Rect")) "SDL_GetWindowMouseRect" (c-pointer (struct "SDL_Window")))) (define get-window-opacity (foreign-lambda float "SDL_GetWindowOpacity" (c-pointer (struct "SDL_Window")))) (define get-window-parent (foreign-lambda (c-pointer (struct "SDL_Window")) "SDL_GetWindowParent" (c-pointer (struct "SDL_Window")))) (define get-window-pixel-density (foreign-lambda float "SDL_GetWindowPixelDensity" (c-pointer (struct "SDL_Window")))) (define get-window-pixel-format (foreign-lambda (enum "SDL_PixelFormat") "SDL_GetWindowPixelFormat" (c-pointer (struct "SDL_Window")))) ;; TODO: SDL_GetWindowPosition (define get-window-properties (foreign-lambda unsigned-int32 "SDL_GetWindowProperties" (c-pointer (struct "SDL_Window")))) ;; TODO: SDL_GetWindows ;; TODO: SDL_GetWindowSafeArea ;; TODO: SDL_GetWindowSize ;; TODO: SDL_GetWindowSizeInPixels (define get-window-surface (foreign-lambda (c-pointer (struct "SDL_Surface")) "SDL_GetWindowSurface" (c-pointer (struct "SDL_Window")))) ;; TODO: SDL_GetWindowSurfaceVSync (define get-window-title (foreign-lambda c-string "SDL_GetWindowTitle" (c-pointer (struct "SDL_Window")))) (define gl-create-context (foreign-lambda (c-pointer (struct "SDL_GLContextState")) "SDL_GL_CreateContext" (c-pointer (struct "SDL_Window")))) (define gl-destroy-context (foreign-lambda bool "SDL_GL_DestroyContext" (c-pointer (struct "SDL_GLContextState")))) (define gl-extension-supported (foreign-lambda bool "SDL_GL_ExtensionSupported" c-string)) ;; TODO: SDL_GL_GetAttribute (define gl-get-current-context (foreign-lambda (c-pointer (struct "SDL_GLContextState")) "SDL_GL_GetCurrentContext")) (define gl-get-current-window (foreign-lambda (c-pointer (struct "SDL_Window")) "SDL_GL_GetCurrentWindow")) (define gl-get-proc-address (foreign-lambda c-pointer "SDL_GL_GetProcAddress" c-string)) ;; TODO: SDL_GL_GetSwapInterval (define gl-load-library (foreign-lambda bool "SDL_GL_LoadLibrary" c-string)) (define gl-make-current (foreign-lambda bool "SDL_GL_MakeCurrent" (c-pointer (struct "SDL_Window")) (c-pointer (struct "SDL_GLContextState")))) (define gl-reset-attributes (foreign-lambda void "SDL_GL_ResetAttributes")) (define gl-set-attribute (foreign-lambda bool "SDL_GL_SetAttribute" (enum "SDL_GLattr") int)) (define gl-set-swap-interval (foreign-lambda bool "SDL_GL_SetSwapInterval" int)) (define gl-swap-window (foreign-lambda bool "SDL_GL_SwapWindow" (c-pointer (struct "SDL_Window")))) (define gl-unload-library (foreign-lambda void "SDL_GL_UnloadLibrary")) (define hide-window (foreign-lambda bool "SDL_HideWindow" (c-pointer (struct "SDL_Window")))) (define maximize-window (foreign-lambda bool "SDL_MaximizeWindow" (c-pointer (struct "SDL_Window")))) (define minimize-window (foreign-lambda bool "SDL_MinimizeWindow" (c-pointer (struct "SDL_Window")))) (define raise-window (foreign-lambda bool "SDL_RaiseWindow" (c-pointer (struct "SDL_Window")))) (define restore-window (foreign-lambda bool "SDL_RestoreWindow" (c-pointer (struct "SDL_Window")))) (define screen-saver-enabled (foreign-lambda bool "SDL_ScreenSaverEnabled")) (define set-window-always-on-top (foreign-lambda bool "SDL_SetWindowAlwaysOnTop" (c-pointer (struct "SDL_Window")) bool)) (define set-window-aspect-ratio (foreign-lambda bool "SDL_SetWindowAspectRatio" (c-pointer (struct "SDL_Window")) float float)) (define set-window-bordered (foreign-lambda bool "SDL_SetWindowBordered" (c-pointer (struct "SDL_Window")) bool)) (define set-window-focusable (foreign-lambda bool "SDL_SetWindowFocusable" (c-pointer (struct "SDL_Window")) bool)) (define set-window-fullscreen (foreign-lambda bool "SDL_SetWindowFullscreen" (c-pointer (struct "SDL_Window")) bool)) (define set-window-fullscreen-mode (foreign-lambda bool "SDL_SetWindowFullscreenMode" (c-pointer (struct "SDL_Window")) (c-pointer (struct "SDL_DisplayMode")))) ;; TODO: SDL_SetWindowHitTest (define set-window-icon (foreign-lambda bool "SDL_SetWindowIcon" (c-pointer (struct "SDL_Window")) (c-pointer (struct "SDL_Surface")))) (define set-window-keyboard-grab (foreign-lambda bool "SDL_SetWindowKeyboardGrab" (c-pointer (struct "SDL_Window")) bool)) (define set-window-maximum-size (foreign-lambda bool "SDL_SetWindowMaximumSize" (c-pointer (struct "SDL_Window")) int int)) (define set-window-minimum-size (foreign-lambda bool "SDL_SetWindowMinimumSize" (c-pointer (struct "SDL_Window")) int int)) (define set-window-modal (foreign-lambda bool "SDL_SetWindowModal" (c-pointer (struct "SDL_Window")) bool)) ;; (define set-window-modal-for ;; (foreign-lambda bool "SDL_SetWindowModalFor" ;; (c-pointer (struct "SDL_Window")) ;; (c-pointer (struct "SDL_Window")))) (define set-window-mouse-grab (foreign-lambda bool "SDL_SetWindowMouseGrab" (c-pointer (struct "SDL_Window")) bool)) (define set-window-mouse-rect (foreign-lambda bool "SDL_SetWindowMouseRect" (c-pointer (struct "SDL_Window")) (c-pointer (struct "SDL_Rect")))) (define set-window-opacity (foreign-lambda bool "SDL_SetWindowOpacity" (c-pointer (struct "SDL_Window")) float)) (define set-window-parent (foreign-lambda bool "SDL_SetWindowParent" (c-pointer (struct "SDL_Window")) (c-pointer (struct "SDL_Window")))) (define set-window-position (foreign-lambda bool "SDL_SetWindowPosition" (c-pointer (struct "SDL_Window")) int int)) (define set-window-resizable (foreign-lambda bool "SDL_SetWindowResizable" (c-pointer (struct "SDL_Window")) bool)) (define set-window-shape (foreign-lambda bool "SDL_SetWindowShape" (c-pointer (struct "SDL_Window")) (c-pointer (struct "SDL_Surface")))) (define set-window-size (foreign-lambda bool "SDL_SetWindowSize" (c-pointer (struct "SDL_Window")) int int)) (define set-window-surface-vsync (foreign-lambda bool "SDL_SetWindowSurfaceVSync" (c-pointer (struct "SDL_Window")) int)) (define set-window-title (foreign-lambda bool "SDL_SetWindowTitle" (c-pointer (struct "SDL_Window")) c-string)) (define show-window (foreign-lambda bool "SDL_ShowWindow" (c-pointer (struct "SDL_Window")))) (define show-window-system-menu (foreign-lambda bool "SDL_ShowWindowSystemMenu" (c-pointer (struct "SDL_Window")) int int)) (define sync-window (foreign-lambda bool "SDL_SyncWindow" (c-pointer (struct "SDL_Window")))) (define update-window-surface (foreign-lambda bool "SDL_UpdateWindowSurface" (c-pointer (struct "SDL_Window")))) ;; TODO: SDL_UpdateWindowSurfaceRects (define window-has-surface (foreign-lambda bool "SDL_WindowHasSurface" (c-pointer (struct "SDL_Window"))))